Posts Tagged: social sciences

Feedback on MIDAS Symposium and Performance

Author: Anna Xambó The MIDAS: Symposium and Performance event took place on 18th July 2014, led by Professor Sue Broadhurst. It was hosted by Brunel University, held in the nice and spacious Antonin Artaud Building AA001. This was the third MIDAS

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Feedback on MIDAS Symposium and Performance

Author: Anna Xambó The MIDAS: Symposium and Performance event took place on 18th July 2014, led by Professor Sue Broadhurst. It was hosted by Brunel University, held in the nice and spacious Antonin Artaud Building AA001. This was the third MIDAS

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Physical & digital play, developing games for hospitalised children

Authors: Caroline Claisse and Dylan Yamada-Rice In January 2014 I began a one year research project funded by the Arts and Humanities Research Council (AHRC) to materialise ideas for the design a videogame for hospitalised children that takes account of their

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Physical & digital play, developing games for hospitalised children

Authors: Caroline Claisse and Dylan Yamada-Rice In January 2014 I began a one year research project funded by the Arts and Humanities Research Council (AHRC) to materialise ideas for the design a videogame for hospitalised children that takes account of their

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Methods Exchange

Author: Carey Jewitt // MIDAS met up with colleagues from the Communicating chronic pain: Interdisciplinary methods for non-textual data based at LSE to share our research experiences. CCP and MIDAS are both Methodological Innovation Projects funded by NCRM. During our

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Methods Exchange

Author: Carey Jewitt // MIDAS met up with colleagues from the Communicating chronic pain: Interdisciplinary methods for non-textual data based at LSE to share our research experiences. CCP and MIDAS are both Methodological Innovation Projects funded by NCRM. During our

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MIDAS at CHI2014

Authors: Anna Xambó and Sara Price // This year, MIDAS has been to the CHI Conference (Computer Human Interaction) in Toronto, Canada. We were presenting the work in progress (WiP) paper Towards an integrated methodological framework for understanding embodiment in

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MIDAS at CHI2014

Authors: Anna Xambó and Sara Price // This year, MIDAS has been to the CHI Conference (Computer Human Interaction) in Toronto, Canada. We were presenting the work in progress (WiP) paper Towards an integrated methodological framework for understanding embodiment in

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Key words: similarities and differences

Author: Carey Jewitt // The first MIDAS Agenda Setting Workshop took place on 7th of February 2014. It brought together about 30 practitioners concerned with methods, the body, and technology from the arts and social sciences, including fashion, information experience

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Key words: similarities and differences

Author: Carey Jewitt // The first MIDAS Agenda Setting Workshop took place on 7th of February 2014. It brought together about 30 practitioners concerned with methods, the body, and technology from the arts and social sciences, including fashion, information experience

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Collaborative fieldnotes in digital ethnography

Authors: Carey Jewitt and Anna Xambó // MIDAS takes an ethnographic perspective to understand methods for researching embodiment in a range of digital arts and social sciences research sites. An ethnographic framework is used for three reasons: A detailed and

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Collaborative fieldnotes in digital ethnography

Authors: Carey Jewitt and Anna Xambó // MIDAS takes an ethnographic perspective to understand methods for researching embodiment in a range of digital arts and social sciences research sites. An ethnographic framework is used for three reasons: A detailed and

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Making a game of fashion consumption and social interaction

Author: Thomas Makryniotis // In role-playing computer games – titles such as the Final Fantasy series (Square Enix) and the Elder Scrolls series (Bethesda) – the avatar develops over time by means of power-ups and new items. These power-ups and items

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Making a game of fashion consumption and social interaction

Author: Thomas Makryniotis // In role-playing computer games – titles such as the Final Fantasy series (Square Enix) and the Elder Scrolls series (Bethesda) – the avatar develops over time by means of power-ups and new items. These power-ups and items

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